6.1 Classes & Objects: Blueprints, State and Behavior
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6.1 Classes & Objects: Blueprints, State and Behavior

Topic Summary

Transition from procedural coding to object-oriented thinking: model real-world entities with fields (state) and methods (behavior).

What You Will Learn
• Explain the relationship between a Class (blueprint) and an Object (instance). • Differentiate between stack references and heap object allocations. • Instantiate objects using the `new` operator.
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